Culture of digital games
Due to global supply chain disruptions, we recommend ordering print titles early. Resources to help you teach online See our resources page for information, support and best practices.
Download flyer. Description Contents Reviews Preview This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. The Business and Culture of Digital Games looks at: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces.
Eric K. For instructors Please contact your Academic Consultant to check inspection copy availability for your course. ISBN: Please save your results to "My Self-Assessments" in your profile before navigating away from this page. Books Add to list Added to list. Author: Aphra Kerr. Show all Show less. More information Less information. Summary Contents Subject index This book explores the lifecycle of digital games. Add to list close. Issue 10 is Out NOW.
In these challenges the player takes the seat in Rig Sketch. In Issue 4 you will of seen Mike Meleskie's Wood Rig, well Mike sketched his design and the sizes of each part and support. Here it is. Picture Booth. If you have any feedback on the Magazine, Website, or YouTube channel then please contact us and help us improve.
0コメント