Final fantasy xi 2009 edition


















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Sign In or Open in Steam. Languages :. Publisher: Square Enix. Share Embed. Please click here to review the payment methods. For instructions on how to redeem the bonus items, please click here. For any game related inquiries or to view the game manual, please visit our Support Center. Detailed instructions can be found here. Add to Cart. View Community Hub. Discover new creatures, pioneer wild lands, and conquer quests on your daring journey! With all five installments included your world will be filled with endless possibilities.

Chocobo Shirt This new body piece adds a bit of flair with its chocobo inspired choker and design! The chocobo shirt pairs perfectly with the Destrier Beret to make early adventuring even more efficient!

Destrier Beret This adorable hat is filled with stats to aid adventurers just that are starting out! Instead, each player creates a customizable character and adventures through the world of Vana'diel with other players; leveling up, exploring, completing missions, quests, and much more. Leveling up requires a group of people working together in what is called a Party , with each participant contributing their own skills to help take down a foe and gain Experience points.

At the game's peak, there were some five hundred thousand people playing Final Fantasy XI , utilizing over two million characters. On April 3, , the development team announced the conclusion to expansions, add-ons, and other major additions after November Service for the PS2 and Xbox versions ended on March 31, , and the game can now only be played on the PC version.

A free-to-play smartphone spin-off based on the world of Final Fantasy XI , Final Fantasy Grandmasters , was also released in Japan the same year, and ran for four years, terminating in April After numerous delays and difficulties during the planning and development process, however, the project was scrapped in February Players start by creating a character which may be customized.

They are able to choose race , gender, facial features, hair color, and height. Players must select one of three starter cities, the Republic of Bastok , the Kingdom of San d'Oria , or the Federation of Windurst , to pledge allegiance to and begin their journey. The main plot lines are advanced through Missions , which are offered from city-states and several NPCs. Each expansion also comes with a new plot line to undertake.

In addition to advancing the story, Missions also offer various rewards, such as items, Rank, and access to new areas. Players may also take on various Quests, which are activities that are typically separate from the main plot line and flesh out the world.

Quests also offer various rewards, and enhance a player's Fame , an invisible status which affects NPC reactions to the player's character.

All Missions and Quests are optional and can be undertaken at the players own pace. Battles take place within the game world. Monsters can be found roaming the land, and can be freely attacked. Some monsters may also attack the player. Enemies that are rare or tied to missions or quests are known as Notorious Monsters or NMs for short.

Many such enemies can be fought in the open world, but are often found exclusively in battlefields which are not as easily accessed. A "Claim" and "Enmity" system is used with regard to monsters. Once an aggressive action is taken against a foe, it becomes "claimed" as part of the record of the character performing the action; this prevents any passersby from interfering. Others may help with the battle if a Party is formed.

Partying allows selected players to group together and take down foes. The battle mechanics can also vary according to different gameplay systems. Additionally, the player may call for help to "free" the monster from being "claimed" so that anyone may target and attack it. Currently there are twenty-two jobs available.

Players are not restricted to one class per character and can switch jobs whenever they like at designated areas, such as inside their Mog House. Players have to choose from six basic jobs available by default, but are able to unlock advanced jobs through quests once a standard job has reached level thirty.

Each job has abilities and traits, which are typically gained automatically as the player levels up a particular job. Magic is treated differently, in that players can only learn spells through magic scrolls once they have reached the required level. Job abilities must be activated by the player in order to come into effect.

They last a limited time and have separate cool-down periods before they can be used again. Additionally, each job has a special ability that performs some extraordinary function to help in a dire situation.

Players must use these special powers wisely because they can only be used once every hour under normal circumstances. Magic spells are like job abilities, except that they have casting time and typically require MP in exchange for shorter recast timers. Many magic spells are not exclusive to one particular job, but their effectiveness often vary according to the other abilities available to that class.

Only about half of all the jobs available are able to cast some form of magic. Job traits are passive abilities that are always in effect. Many job traits come in tiers, with a higher tier providing a stronger effect being unlocked as the level increases. Many common jobs traits are shared by different job classes. However, their degree of effectiveness may vary depending on which tier the trait caps at for that particular job.

The most unique part of the job system is the "support job". This system allows a player to augment their character with abilities, Traits, and spells from another chosen job at up to half the level of their current job.

For instance, a level 20 Warrior could set Ninja as their support job. This allows them to use all Ninja abilities, traits, and spells up to that of a level 10 Ninja, while still primarily being a level 20 Warrior. However, there are some exceptions to the support job system. Special job abilities and other abilities deemed signature to a particular job such as Call Wyvern for Dragoons are restricted to being used only when set on main job. Also, some adjustments have been made to lower the effectiveness of certain abilities when used on support jobs.

Leveling up is based upon experience points. Experience points can be gained by several means, including defeating foes, completing Quests or Missions, Campaign Battles , and various other activities. Experience points gained from killing enemies is relative to the player's level; defeating monsters that are higher level than the player net more EXP, whereas monsters that are deemed "too weak" will not give EXP at all.

Generally, the most efficient way to gain Experience points with the intention to level up is to join an EXP Party. The original level cap was This was raised through version updates in increments of 5 to level 75 around the time of the English release in In , seven years after the level was capped at 75, the level cap was slowly raised again, culminating in level 99 in December Players who have reached level 75 and above can begin converting experience into Limit Points.

These, in turn, grant Merit Points which may be spent to gain additional stats, abilities, and traits. Partying is common to almost all gameplay systems as it allows each job to excel at their role, and subsequently kill harder monsters more efficiently than solo play.

For instance, White Mages are not very powerful physically, but are capable of healing. Paired with a Warrior whose specialty lies in damage output, they can work together using each others' strengths—the White Mage can cure the Warrior while he brings down a foe, relieving the need to worry about his health—to defeat enemies faster. Killing hard monsters quickly in succession also grants a bonus to experience, known as a Chain. When in a party, monsters' aggressive actions are determined by an Enmity system.

Almost every action taken during a battle generates Enmity commonly referred to as "Hate" and whoever possesses the most Enmity will have the monster's attention, and subsequently be attacked. A key to succeeding in party battle is managing Enmity in order to protect vulnerable party members such as mages who typically have low defense. Players must pick and choose actions while thinking about how it will affect their Enmity, and therefore the entire group.

Because of this, certain jobs are tasked with trying to create the most Enmity possible, in order to hold the monster's attention. A full party is 6 members, and up to 3 parties may come together to form an alliance, which can consist of a maximum of 18 players. Although open world battle content is limited to a full alliance at any time, many gameplay systems involving battlefields are designed to challenge even larger groups of players at one go.

Depending on whether they are playing solo or in smaller groups, players may choose to summon Adventuring Fellows or Trust alter egos to aid in combat.

Adventuring Fellows are AI-controlled NPCs that can be customized and even leveled up to suit the player's styles, whereas Trust alter egos are magical copies of various famous heroes in Vana'diel with specific moves and unique AI.

Weapon skills are a prominent feature in battle. Players gain Tactical Points , also known as TP, by dealing physical damage.

When the TP gauge reaches above , players are able to unleash Weapon Skills to attack the enemy and in some instances receive beneficial effects. Although TP can be charged to a maximum of , all TP is spent whenever a Weapon Skill is used, and are factored in to determine how effective that Weapon Skill is. When the appropriate weapon skills are used in succession, it results in a Skillchain.

Skillchains come in different power levels and result in additional damage on the enemy. Lower level skillchains can be chained upon further to result in stronger skillchain effects. Building on this, players can deal additional damage by timing Magic spells immediately after a Skillchain occurs—this is called a Magic Burst. Skillchains and Magic Bursts add an element of teamwork to battles and are often required to take down the most challenging of enemies.

Marked are the major continents and the five nations of the Enlightened Races. Final Fantasy XI takes place in the world of Vana'diel , a diverse planet with regions ranging from blinding-hot deserts to ice-cold glaciers.

Vana'diel's inhabitants range from the Enlightened Races and Beastmen to simple fiends. Ancient lore states that Vana'diel was created as a playground for the Gods, who themselves were spawned from an enormous and sentient Crystal. For eons, the Gods joyfully played until eventually falling into a deep slumber. It was during this slumber that the children of the Gods rose and flourished in Vana'diel, extracting gold from stones, traveling through the sky, building mighty cities, and giving birth to grasslands across the world.

Eventually, the children longed to join their parents, and constructed a pathway to the Divine Entrance of Paradise. Enraged by such an insolent act, the Holy Gatekeeper smote the children, and cast their cities to the bottom of the sea.

Shortly thereafter, the Goddess Altana awoke, and saw the ruin that had once been Vana'diel. Filled with an emotion that the likes of a God had never felt before, sadness, Altana wept five divine tears. When the five tears fell upon the earth, they gave life to the five races of Vana'diel. However, the God of Twilight, Promathia, observed this act from his place in the shadows.

Promathia saw fit to condemn her weakness and the life that arose from it. Promathia cursed the five races with eternal conflict among themselves by bringing forth their darkest attributes: the apathy of the Humes , the arrogance of the Elvaan , the rage of the Galka , the cowardice of the Tarutaru , and the envy of the Mithra. He created terrible beasts and spread them across the world, commanding them to forever fight the people of Vana'diel and occupy their minds.

Never again would anyone think to open the Gate of the Gods. The player can create a character to play as through the use of the Character Creation system. The story is set in the Age of Adventurers. It is the th year of the Crystal Era, twenty years after the end of the Crystal War that ravaged Vana'diel. The three main nations of Vana'diel, San d'Oria , Bastok and Windurst continue their struggle against the Beastmen who, although less organized, have regrouped and still terrorize the land.

Rather than dispatching their own forces to deal with this threat, the nations of Vana'diel begin to employ adventurers to handle them as well as other minor tasks. The player is one such adventurer. Reports of the beastmen rising again lead the adventurer to journey on behalf of his nation to the other 2 nations to investigate the matter. In a beastmen stronghold, the adventurer encounters the Spotter , a servant of the Shadow Lord , and it attacks by summoning a Dread Dragon to aid it.



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