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If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. If the specified property is already animated, the specified HandoffBehavior is used. Signals the start of the BitmapImage initialization. Determines whether the calling thread has access to this DispatcherObject. Checks whether the bitmap source content is from a known site of origin. This method is used to make sure that pixel copying operations are safe. Clears the local value of a property.

The property to be cleared is specified by a DependencyProperty identifier. Clears the local value of a read-only property.

The property to be cleared is specified by a DependencyPropertyKey. Creates a modifiable clone of this BitmapImage , making deep copies of this object's values.

Makes this instance a deep copy of the specified BitmapSource. When copying dependency properties, this method copies resource references and data bindings but they might no longer resolve but not animations or their current values.

Creates a modifiable clone of this BitmapImage object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are. Makes this instance a modifiable deep copy of the specified BitmapSource using current property values. Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.

Copies the bitmap pixel data into an array of pixels with the specified stride, starting at the specified offset. Copies the bitmap pixel data within the specified rectangle into an array of pixels that has the specified stride starting at the specified offset. Initializes a new instance of the Freezable class. When implemented in a derived class, creates a new instance of the Freezable derived class. Signals the end of the BitmapImage initialization. Determines whether a provided DependencyObject is equivalent to the current DependencyObject.

Makes the current object unmodifiable and sets its IsFrozen property to true. Makes an instance of BitmapSource or a derived class immutable. Returns the non-animated value of the specified DependencyProperty. Creates a frozen copy of the Freezable , using base non-animated property values.

Because the copy is frozen, any frozen sub-objects are copied by reference. Makes this instance a clone of the specified BitmapSource object. Creates a frozen copy of the Freezable using current property values. Makes this instance a frozen clone of the specified BitmapSource.

Gets a hash code for this DependencyObject. Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. Gets the Type of the current instance. Returns the current effective value of a dependency property on this instance of a DependencyObject. Creates a shallow copy of the current Object.

Called when the current Freezable object is modified. Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set. This member supports the Windows Presentation Foundation WPF infrastructure and is not intended to be used directly from your code. Ensures that the Freezable is being accessed from a valid thread. Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties.

Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. Creates a string representation of this object based on the IFormatProvider passed in. If the provider is null , the CurrentCulture is used. Enforces that the calling thread has access to this DispatcherObject.

In the above bitmap, the system maps indexes to pixels beginning with the bottom scan line of the rectangular region and ending with the top scan line. A scan line is a single row of adjacent pixels on a video display. For example, the first row of the array row 0 corresponds to the bottom row of pixels, scan line This is because the above bitmap is a bottom-up device-independent bitmap DIB , a common type of bitmap.

In top-down DIBs and in device-dependent bitmaps DDB , the system maps indexes to pixels beginning with the top scan line. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. Please rate your experience Yes No. Any additional feedback?



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