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However, few of the games gets pleasant reviews. The gaming industry is often a cursed place for T. Like in all things though, there are outliers. There are some Nickelodeon video games that were surprisingly good. After a while, the game actually gained a cult following.

Its plot is about fighting off robots built by Plankton. Most of the voice actors from the show were actually available to voice the characters in the game as well.

For general fans of Nickelodeon who want a game that does not just focus on one show, there are games that actually crossover the characters together. The player must control these characters and stop the various villains from each series in their evil plans. Like the previous title, the player can control different characters. While the game does not last very long, it is certainly better than what critics expected. It actually feels like a game rather than a Nickelodeon advertisement.

In fact, is the first SpongeBob SquarePants game to have multiplayer mini-games. The game has different modes such as Story and Tournament. In the cave you will be greeted by a hoverbot, continue up the path until you reach the plank 1. Grab the plank and jump down. From here, run around to your right, you will see a path leading to some vines, climb up the vines.

You will be able to see the second plank on the ridge from the top of the vines. To get there, run around to your left, following the rock platforms until you reach the plank 2. Grab the plank, and return down the vines. Note: You can jump down, but you will take damage.

The third plank is straight in front of you now, sitting on one of the three rocks in the middle of the water. Jump around the rocks until you reach the plank 3. You can't jump to the far side from here, return to the grass area and follow the river to the end, where there is a gap small enough to jump across.

Continue up and around the path, destroying the spawner, and pick up the plank 4. Walk up to the bridge for it to form. Cut scene 'Make Bridge' - With all 4 plank pieces, the bridge forms allowing you to cross. Cross over the bridge and head up the hill. Turning to your left here, there is a small alcove with a gold coin in it.

Continue on your path towards the two trees and turn left into an opening to the next level. Locations of the 4 planks summary : 1. Inside cave on the right hand side. Climb the vine against the wall on the outside of the cave 3. In the middle of the flowing river on a platform 4. Towards the end of the level sitting on the grass. Run down the path to the fence. Follow the fence around the pumping station towards the other side of the level, you will find 2 boxes to jump on to get over the fence, there is a spawner just near them.

Run around to your left, a security robot will try and stop you, destroy him and climb up the ladders at the back, and hit the 'action' button on the switch.

Cut Scene 'Open Door' - After hitting the switch, you will see the door at the bottom open. The door below will open to gain entry to the pumping station, climb back down from the top, and enter the door. Completion: Make it to the door at the bottom before the time runs out. Walk over to the panel to the right of the lift, use 'action' to activate the button. Cut scene 'Start Race' - The gate to your right will open, and you will be ready to start your race to the bottom on the skateboard.

Traverse the course, dodging the boxes and electricity to make you way to the bottom. You have minutes to line up the pipes. Cut scene 'Advice' - Kids giving Sam advice on how to use the controls for the level.

You have to rotate the pieces with the 'X' button and move the cursor with the left analogue stick, to make a path from Water Out to Water In.

This is what the final puzzle should look like. After solving the puzzle, you are now back outside. Go up the path that is in front of you it was the one near where the boxes to jump over the fence were to enter the forest. Room 1: This is the entry, there is one spawner in the middle of the room. Head straight ahead. Room 2: There is a spawner in the middle of the room, and a pipe to your right with water flowing forward. Following the water is a clue about how to get through the maze.

Room 3: There are 2 spawners in this room, one to your left and one ahead of you. The correct exit to this room is to the right. Follow the flowing water if you get turned around while fighting the robots.

Room 4: There is 1 spawner to your left, continue forward over the pipe crossing the path. Room 5: No spawners in this room, continue forward. There is a gold coin in this room. Room 6: There are no spawners in this room, but there is one service robot.

Head around to your left. You will see a small character run from you when you enter the room, this is TAK. Room 7: Go straight ahead, destroy the spawner, and leave the forest. You will see it on your path to the exit. Jump up on the pipes to get it. The game will be released later in by THQ. You can't catch him, so don't bother trying. He appears throughout the game in different spots.

Proceed down the path to the left, destroy the spawner and collect the spinning rocket. This is a continuation point in the level, if you didn't view the tutorials, this is the first one you would have come across. If you die crossing the logs, you will be returned to this spot. Time your jumps across the logs to the other side, the darker logs sink when you land on them.

Head towards the spawner on the other side. Once there, destroy the spawner, and follow the trees around to the left and up the hill to the next level. Follow the ledge around to collect the coin. Enter the cave, destroy the spawner and collect the coin at the exit. From the start head around to the left. Destroy the spawner and use 'action' on the sensor 1 to turn it off.

Keep going around to your left, staying on the upper section. Destroy the spawner and use 'action' on the sensor 2. Jump down into the dirt and head towards the overhanging pipe. You will encounter your first crab robot here, kill them from a distance, because if they hit you they do a lot of damage. Run under the pipe to the next spawner, destroy it.

You will see some French Fries, these are at the bottom of the hill to climb out of the dirt. At the top of the hill, head to your right and proceed to the last sensor. Destroy the spawner, and use 'action' on the final sensor 3. Cut Scene 'Door Opens' - Once all 3 sensonrs are shut down, the door to the pumping station is open. Head towards the now open door killing any robots on your way. Enter the door to go onto the next level. This is a harder version than pumping station 1.

At the first T-intersection head to the right. Take the first left down the corridor, destroy the spawner, then take the first right. You should be next to a room with a window. Enter the room. You should see an icon flashing, this means you can take a photo somewhere in the room. Hit L1, to engage Twister Cam. Pan around the room, when the camera view lights up, the word 'REC' should appear, and the 'X' button down the bottom.

Aim the camera at the wall with the Blueprint on it and take the photo 1. Cut Scene 'Wishing Waters Clue' - This is where the kids first find out about Wishing Waters, which is where all the sand and water are currently going. Leave the room, head left then right. Follow the corridor ahead, do a slight right left and head towards the door marked 'Research Lab'.

There is a service robot in here, destroy him. Take a photo 2. Leave the room and head straight across to the 'Projector Room'. The large doors you see here don't open until all 4 photo's have been taken. Enter the room, go around the corner, and take the photo 3 of the pumping station. Leave the room. Head right back towards the start of the level , you will see a room marked 'Computer Room' also has a Gold Coin in it this will show you've gone the right way.

Turn right, destroy the spawner, and you are at 'Golem's Office'. Enter the room, there is a service robot behind the desk, kill him. You will notice a small picture of Eric on his father's desk, isn't that nice. Take a photo 4 of the pumping station in the cabinet.

Cut Scene 'Door Opens' - Once the photo is taken, it shows the exit doors opening. Leave the office, and head for the exit of the level. There are other rooms to explore in the level that have pucks and food in them. Cut Scene 'Show Evidence 1' - Twister shows the gang the photographs he took in the offices. The next scene, you see the kids running up the pipe across the top of the pumping station.

Locations of 4 photos summary : Shot 1: Room bottom right corner. You will see a rock platform with a Zip Line running from it, climb up to it. Head up the slope that is behind you and around the corner to the right. Follow the path between the rocks, until you see a cave in the mountain side a security droid will be at the entrance. Go up the slope on the left, and enter the cave, destroying the spawner on the way.

Walk in and pick up the 'handle bars' for the Zip Line. Leave the cave and head to your right. Jump down the small ridge and kill the hover bot. If you head right from here, there is another cave with a security robot and gold coin. Head straight ahead and jump down off the ridge and return to the Zip Line. To use the Zip Line, use the left analogue stick to move the character left and right, and hit the 'X' button to lift your legs over high objects.

You can take 3 hits before having to start the ride again. Ride the Zip Line to the bottom dodging rocks, branches along the way. Cut scene 'Rough landing' - The kids come to a screeching halt at the end of the ride and return to the lake.

The Shop Assistant should be able to hire out a wavebike to you now. Cut Scene 'Not Tall Enough' - If you try to hire a wavebike and you aren't Reggie, you will told that you have to be this high.

After cut scene is finished, press start, select 'Change Character' and select Reggie. Once you are Reggie, talk to the Shop Assistant again. Follow the red and green buoys around the course, the next buoy to go through is lit up. If you get lost, look at the arrow at the top of the screen. If you want to get off the wavebike, go back to the Jetty and hit the 'Action' button.

You now have 2 options, one of which is a level that is not required to complete the game, but contains 3 gold coins. Otherwise you can skip that level and continue onto the next level. From the Jetty, head to your left, you will see a large cave, enter the cave.

Start by jumping on the 2 rocks to the far ledge. Walk up and grab the vine, and move left around the vine to the next ledge. Jump across the gap, and follow the path to the next vine.

Climb up the vine. The next platform is a crumbling block, as soon as you stand on it, it start to break away, you have about 3 seconds jump off it before it disappears under you.

The next platform is stable, the next one at the base of the vine crumbles. Jump onto it and quickly onto the vine. Climb up the vine, there is a small ledge with another vine, you can simply jump up here. Jump across to the other side, but do it quickly as the rocks over hanging the water crumble. Proceed to the first continue point and collect the rocket. Follow the path to the next vine on the wall. Jump on the vine and climb diagonally left to the upper platform.

The next part of the path, it all crumbles so you just quick running along it and jump to the platform on your left. Jump down, and you will see vines on the wall. Climb up these to the upper ledges. Hop off and run over to the next vine.

Climb the vine, jump over the gap and the path should be in a U-bend shape. Run around the bend, jump over the gap and collect the second continue point. Destroy the crab robot as he approaches, and collect the gold coin. Turn around and you will see an opening in the rocks looking like an arch.

Jump through the arch and run behind the waterfall, collect the gold coin. Follow the path down into the cave. Run through the cave until you come to an opening, there are two hoverbots there to destroy.

After dealing with them, continue through the opening into the next cave. Follow the cave to the end, collect the gold coin, jump down, and return to the wavebike to exit the level. You will see a waterfall in the distance, head for this. There is a giant ramp before the waterfall with an arrow above it, gain enough speed and jump off the ramp to gain access to the next level. This gives her an idea of how to destroy the generators.

This can be a rather difficult level, as you have to get the sharkbots to tail you into the generators. The generators can be done in any order you want. The sharkbots generate from a small cave in the middle of the lake, if the sharkbot trailing you blows up, return there to get another one.

The easiest way to destroy the generators is drive straight at them, then drive around them at the last second and sit on the other side. The sharkbot will try to follow you and destroy the generator in the process. Go to the generator, but don't get a sharkbot. Read how to get to each generator, practice the path, and then get a sharkbot to follow you. Generator 1: I'll start with the hardest one first. It is located on the other side of the rocks on the far side of the lake. Get a sharkbot to follow you into the gap on right side there is a tree on the rocks.

You will be driving towards a rock, go right of this rock and keep turning right towards the generator. Drive at the generator and let the Sharkbot smash into it. Generator 2: Is located at the back of the lake, near a small waterfall. Grab a sharkbot, and drive straight back from the skarkbot generator. Generator 3: This is to the left of the one you just destroyed. Grab a sharkbot, and drive through the giant arch.

It should be straight in front of you, drive around it so the sharkbot destroys it. Generator 4: This is located on the other side of the lake, behind the rocks. From the generator, drive towards the giant arch, instead of going under it, drive through the gap to the left. Once you pass the edge of the rocks, start turning left, you will see 2 rocks, drive between them, turn left and head straight for the generator. Once all 4 generators are destroyed, the gates will open and you can proceed to the second part of the level.

Cut Scene" 'Door's Open' - You will see the doors open. The second section of the level, you have to find a way into the pumping station. Head towards the sphere and then head right, follow the structure around to the other side. You will pass under some overhanging pipes, turn right there. Head towards the pipe that is coming out of the mountain and go left.

You should then see an open tunnel in the mountain. Proceed down the tunnel, to the open area, turn left down the next tunnel, go full acceleration down the tunnel as you have to gain enough speed to land in the fenced area.

Once in the fenced area, proceed to the opening to get to the next level. The aim of this level is raise the water level to get to the exit, this is done in several stages. From the start, head to your right, you will see a switch at the base of the waterfall. To hit the switches, simply ride over them. Continue around to the left following the wall, until you read the next switch just past the next waterfall.

Hit the switch. Keep going left, as you come around the corner you will see the final switch sitting in the water. Once you hit the switch, the water level will rise, so you can access the next section.

From the switch, look to your left, you will see a ramp into the next section. This section is spilt up into 2 parts: 1. You have to raise the water to access the ramps, and 2. You have to get up the ramps and into the upper pipes before the water subsides. After going up the ramp, turn left and head into the dead end where there is a switch. Once you trigger the switch, you have 15 seconds to hit the other 2.

One is located in the middle of this section you would have seen it as you came up the ramp, the other is located in the dead end on the other side. Trigger the switch, you have 15 seconds to hit the other 2. The water level rises again, you now have 25 seconds to get over the ramp.

Head back towards the middle switch, you will see lights on either side of a ramp, go over the ramp, go left, dodge the sharkbot and head for the large ramp up into the first pipe.

Follow the pipe around, dodge the mines scattered around and you will eventually see the switch. Start slowing down towards the switch, because if you miss it, you will have to go through the whole process again.

Hit the switch and the mouth will open slightly. You now have to repeat the above process again, only this time, go up the left ramp looking towards the head instead of the right. Once up in the tunnel, follow the tunnel around, dodging the mines until you reach the switch.

This will lower the head right down, and raise the water level to the top. Cut Scene 'Head Access' - You will see the head completely open up. The middle section is now accessible, the entrance is at the opposite end to the head. Drive down the middle and over the ramp into the head. Cut Scene 'Drain Surfing' - You will hit a giant button and be sucked through the pipe system back out to Central Lake.

He drops the bot in the lake for it too destroy you. The basic strategy of beating the first boss in the game is too keep moving so it is harder for the mines to hit you. You need to get the Barramundi to follow you similar to the sharkbots into the gaps in the rocks. There are 3 sets of rocks around that the Barramundi can get stuck in. Lure him into the gap, you then have about 10 seconds to hit him. You will notice the sides of these rocks are ramps, swing around and line the wave bike up with these, and jump across over the stuck Barramundi.

This will damage him. Repeat the process another 2 times to defeat him. The kids meet up on the jetty, and head back to Ocean Shores to show what evidence they have found. Time to see Dad. From the Bus stop, go to the Boardwalk.

Go down to the Shore Shack. Tito advises you to give the evidence to Officer Shirley. Officer Shirley is waiting for you outside the City Hall like before. Head up the main street and turn left between the buildings at the green car to get to the City Hall. She gets suspicious and goes off to check it out. The kids then walk down the City Hall stairs only to run into He proceeds to introduce himself and offers up a challenge to Otto on the Skate bowl. Note: If you don't beat the 30, the game will continue regardless.

Who ever wins the challenge, you or Eric, gets to make fun of the other. Follow the on-screen prompts to learn how to ride the blade. It is the same as using the skateboard but with different names for the moves. This section can be by-passed. Like previous challenges, pulling off 2 or 3 moves in a row that are different nets you the big points, as repeating the same move over and over halves the score for each move. Note: Not a requirement to win this, the game still continues.

OR Cut Scene 'You Lose' - Eric gets to laugh at you, and your colleagues aren't happy that you lost to this loud mouth. Of course you'll still meet him again. You are now standing in Madtown, head back up to the Shore Shack, you should see Ray and Tito waiting behind the counter. Enter the Shore shack to talk to them.

You ask permission to go to Wishing Waters with no means of getting there yet , Ray gives the OK, but you have to go down and see Conroy first. You promise Conroy that you will be at practice in the afternoon, and he lets you keep going. You now know about Wishing Waters, but you don't currently have the means of getting there.

Who else to speak too but Oliver, he might have some information about the robots. He is outside the Computer Shop. Cut Scene 'Oliver's Challenge' - Oliver has found out some information, but is reluctant to give it up, unless you can beat him at his favorite game, "The Brains That Ate California" Oliver is now down on the Pier. Head to the Pier from the computer shop. To find Oliver, walk straight from the start, you should see him standing in front of a games cabinet on the right hand side.

Walk up to him to talk. While on the way to the Pier, Eddie will appear out of nowhere at the top of the Ramp. He knows Lars and his gang have the information you require. You will get to them later. Continue on to see Oliver at the Pier after that brief interruption. Cut Scene 'No Coins' - Oliver requires 15 coins in order for you to challenge him. If you don't have enough, find the 15 coins. Location of 25 Silver Coins in Ocean Shores Day 2 KEY S - Silver Coin Note: some coins are under building ledges are under ground which can't be easily represented on the map.

Cut Scene 'Oliver Accepts' - Now that you have the 15 coins, Oliver accepts the challenge of his favorite game. Completion: Beat points to get the Omni Opener. Episode 2: Beat points on this game and it will open up Rocket Power episode 2. Watch for the pattern the UFO's appear in, they appear in the same order each game.

Look down, a red UFO zips past at different times, and is easy to hit. Use the zoom function on the red UFO's, they are 50 points and easier to hit when zoomed in. Cut Scene 'You Win' - Oliver is amazed you beat his high score.

As promised he hands over the Omni opener it's a remote control , to be used at Wishing Waters. Now that you have what you need to get into Wishing Waters, you need to find Lars to get the information on how to get there. On the way back from the Pier to the Boardwalk, you run into Officer Shirley waiting on the other side of the gates. Cut Scene 'Holes' - Shirley went to check out the Lakes area, but only found giant holes and tracks from machinery.

You tell her you're onto a new lead and will get back to her when you have more information. From the information you got from Eddie, Lars' gang can be found at the Wishing Waters bus stop. Continue through the Boardwalk to the CBD. Once there, head to your left and you will see the 3 guys near the bus stop.

It's up to Sam to get them. Completion: Get all 20 stink bombs in the order they appear and get back to bus stop before the time runs out. Follow the arrow to the next stink bomb, the next one only appears once you have collected the previous one. The stink bombs explode, and the gang goes running off. Walk up and trigger the bus stop to leave Ocean Shores and head to Wishing Waters.

Cut Scene 'Leaving' - The bus arrives and the kids jump on and head towards Wishing Waters where they aren't quite sure what they'll find.

He tries to re-assure that everything will be returned to normal. There is a security robot right in front of you to be destroyed. Continue forward, there will be two more security robots, one to the left, and one to the right of the entrance. Walk up to the gate and hit the 'Action' button. It turns out that Oliver is a genius and the gates open, allowing the kids to get into the park. Walk forward, heading to the left side of the giant green crate in front of you.

There is a spawner to the left. Continue forward, to the next spawner, in front of the empty swimming pool. IF you jump down into the pool, you will meet your first Heavy Duty Robot.

These guys only have Melee Attacks, and do a lot of damage if they hit you. There are stairs on the other side of the pool to get out. There is a spawner in front of you, head left from there. You will see a hole that is blocked off and a spawner, head left from there and you will see a continue point. From the continue point, jump up onto the side of the pool, you will see a row of pontoons to navigate across the pool. If you fall in, you will be returned to the continue point. There is a continue point on the other side.

Run to the end of the crates, to your left there is a hamburger and ice-cream shop with two spawners out the front. After taking care of them, head towards the windmill and climb up the stairs and you will see a diving board. Walk out to the end of it there are red arrows there , and hit the jump button, it will catapult you across the pool below. Grab the continue point. Head forward towards the slide in the middle of the park.

There is a spawner between the orange pipe, and the pile of green scaffolding pipes, destroy the spawner and walk around the orange pipe. You will see 2 ways up the group of boxes to jump up onto, to reach the scaffolding. Following the path to the first ladder and climb up. You will a see group of single planks joined together heading up, you have to walk along these to reach the lift.

Once at the top, walk into the lift. Cut Scene 'Weeeeeeeee' - The kids slide down the water slide and land on a pontoon with a lever on it. The kids pull the lever, and the water subsides, revealing a door at the base of the pool. From the pontoon, head towards the crab bot in front of you, destroy him, and walk towards the door in the ground. Cut Scene 'Going In' - The kids jump into the hole and land in an underground base.

They are looking around for what could be controlling the robots, Twister points out the computer on the wall. Head to the end of the row, where you can jump onto the lowest one, and jump back along the top of the crates to get the coin.

Walk straight ahead around the pole, you will see a row of panels on each side of the elevator. Use the 'action' button to activate the lift. Cut Scene 'Robot Press' - It shows the robot press makes robots coming on line downstairs ready for the robot parts. Enter the lift to go down stairs. Enter the corridor just to the left of the lift.

Notice the closed doors, further around from this corridor, this is the entrance to the next level, remember this. Follow the corridor around until you see some crates. There are a couple of paths through the crates, destroy the spawners on the way.

When you reach the far wall, turn left and you will see a heavy duty robot and an electric floor. You can't cross this floor so head down the passage between the crates and the poison pool. Pick up the continue point and you will come across your first welder robot. These guys only attack when you are up close. They shoot you with a laser. You should see some crates in the middle of the electricity, jump onto them, and follow the wall around to the poison pool. Jump on the pontoons to reach the other side.

Jump down, proceed down the corridor, turn right head to the end, turn left, and a door will open. Collect the continue point at the start of the room.

You will have a Heavy Duty robot running at you, destroy him. There is a pile of boxes in front of you, to get on them, you have to go around the back. Head to your left, you will see another Heavy Duty robot. Jump up on the boxes, and follow the narrow passage down by the wall.

Follow it around until you are in the center of the boxes, you will see an opening on your right, and a hole in the boxes. Jump down the hole. Publisher: THQ. Qty Available: 1. See details - Rocket Power: Beach Bandits. See all 5 open box listings. Buy It Now. Add to cart. Sold by bmackz About this product Product Information Nickelodeon's four California friends have two things in common: they're out of school for the summer and they're extreme sports fanatics.

On the way to the Annual Ocean Shores Surf Contest they get involved in a bizarre mystery -- somebody has stolen all the sand off the beach! To get to the bottom of it, players must take Otto, Reggie, Twister, and Sam through 50 levels of favorite extreme sports, like skateboarding, inline skating, and more.

Get ready for a different breed of summer vacation with Rocket Power: Beach Bandits! Snap photos of evidence while using the Twister Cam in certain areas Avoid dangers such as electric floors, falling rocks, sinking logs, molten lava, and more while exploring Ocean Shores Extras include cheat code support and. Show More Show Less. Pre-owned Pre-owned. See all - All listings for this product. Ratings and Reviews Write a review. Most relevant reviews See all 8 reviews.



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